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(+1)

While I like the particle effects when the player ship moves, I have not found a reason to move from the spawn point.

Indeed, there isn't much of one in the current state, to be sure.

When I first threw it together the ship actually did not move and was the center point where all ships flew towards from around the edges. I did like that style too, which didn't even bother to include movement, but then I mostly wanted to add a different input method and movement seemed logical. Starting on the right edge was done just because if the planet gets hit 4 times that can cause failure as well.

I also would have liked to have the player ship shoot a lot slower to start and upgrade over time, but that felt like an unnecessary complication to the gameplay for something that would be over in 20 seconds regardless. Not certain if I'm right or wrong about that, but that's the reason for it being the way it is now. My goal for the final product was to just feel good to play and to look nice with the particles, which probably took at least 50% of the development time lol

Thank you for giving my game a try, and for the feedback! I appreciate you taking the time for both.