State of the Game. New environment, updated main menu screen


Made lots more progress (to me) on the project. Slow going, but I am enjoying all my time spent on it. I've learned a lot and made a shitload of mistakes. I've continued to refine the look and feel of the game from a lot of other indie horror scene games that I am inspired by (Fears to Fathom's visuals being a big one recently.)

I have now begun to fully build my environments inside Blender. I tried Cyclops, Trenchbroom, using a shit load of CSG boxes.. none felt right. The integration of .blend files into Godot is awesome, and I wish I hadn't waited so long to start using both together in unison.


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