State of the Game. New environment, updated main menu screen
SCP-001: When Day Breaks » Devlog
Made lots more progress (to me) on the project. Slow going, but I am enjoying all my time spent on it. I've learned a lot and made a shitload of mistakes. I've continued to refine the look and feel of the game from a lot of other indie horror scene games that I am inspired by (Fears to Fathom's visuals being a big one recently.)
I have now begun to fully build my environments inside Blender. I tried Cyclops, Trenchbroom, using a shit load of CSG boxes.. none felt right. The integration of .blend files into Godot is awesome, and I wish I hadn't waited so long to start using both together in unison.
Get SCP-001: When Day Breaks
SCP-001: When Day Breaks
[WIP - In Development]
Status | In development |
Authors | parallax.rat, Scud |
Genre | Interactive Fiction |
Tags | Atmospheric, Godot, Horror, Immersive, PSX (PlayStation), wildjam |
Languages | English |
More posts
- Saffron Skies65 days ago
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